But when it comes to the framerate, it's the same as the PlayStation version - despite the added power of Sega's console. Considering the fantastic differences between the PlayStation and Dreamcast version of Legacy of Kain: Soul Reaver, where the Dreamcast not only had cleaner textures but a blazing framerate, is it too much to ask for the same thing for the Dreamcast version of TR Chronicles? Lara's latest adventure on the Dreamcast looks cleaner and the colors aren't as muddled as the PlayStation version overall the game looks pretty nice and the Lara Croft model is the best-looking one so far. Maybe it's just me, but that just isn't good enough when compared to the rest of the Dreamcast lineup. You can say that the visuals in the game are probably the best looking in the whole series. or actually, four different areas to play the same type of game. So, you get four different adventures in one game. And obviously, as each man recounts his story, you pick up Lara and play through the adventure. Among this circle is Lara's butler, Winston, James Yves from Tomb Raider 4, and Father Patrick Dunstin, new to the Tomb Raider circle. It is during the mourning ceremonies that three of those closest to Lara Croft gather around the table, each one recollecting their favorite adventures of Lara. The concept of Tomb Raider Chronicles isn't a bad one: Lara Croft has gone missing after her last outing and all her close friends have accepted her death. It's sad, but despite some new play mechanics, including a stealth mode mission (a la Metal Gear Solid), the same old flaws are here and the same gameplay that I'm tired of still lives, even if Lara is dead. I don't know what that means, but if going back to the old-school style means even more of the same-switch flipping action, flawed action sequences, and problematic camera issues then you can count me out on this one. Well, according to the game, Lara Croft is dead and Tomb Raider Chronicles is the last Tomb Raider title of its kind - AND supposedly the game has "gone back to the traditional values" of the series. My sentiment isn't shared by the die-hard Tomb Raider zealots who can't seem to get enough of the jumping sequences, switch scavenger hunts, and light combat mechanics. Like several gamers I know, I grew tired of Tomb Raider after the first two games, mainly for three reasons: (1) the lack of anything really different, (2) past problems that were never fixed, and (3) because I have a low tolerance when it comes to switch-flipping and block pushing.
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